62 lines
1.6 KiB
Plaintext
62 lines
1.6 KiB
Plaintext
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# Performance related
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# Use OpenGL
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backend = "glx";
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glx-no-stencil = false;
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glx-copy-from-front = false; # When enbled on intel GPU: screen broken until compton is killed.
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glx-swap-method = 1
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unredir-if-possible = true
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# === Rules ===
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shadow-exclude = [
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"class_g ?= 'slop'",
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"class_g ?= 'Visualizer'",
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"class_g ?= 'rofi'",
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"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
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"window_type *= 'menu'",
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"window_type = 'utility'",
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"window_type = 'dock'",
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"window_type = 'dropdown_menu'",
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"window_type = 'popup_menu'"
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]
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opacity-rule = []
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focus-exclude = [
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"class_g ?= 'slop'",
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"name = 'rofi'",
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"class_g ?= 'Steam'",
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"_NET_WM_WINDOW_TYPE@:a *= 'MENU'",
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"window_type *= 'menu'",
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"window_type = 'utility'",
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"window_type = 'dropdown_menu'",
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"window_type = 'popup_menu'"
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]
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fade-exclude = []
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# === Shadows ===
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# Enabled client-side shadows on windows.
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shadow = false;
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# Detect rounded corners
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# (it doesn't really do anything for shadows)
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detect-rounded-corners = false;
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# shadow-radius: The blur radius for shadows. (default 12)
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# shadow-offset-x: The left offset for shadows. (default -15)
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# shadow-offset-y: The top offset for shadows. (default -15)
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# shadow-opacity: The translucency for shadows. (default .75)
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shadow-radius = 14;
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shadow-offset-x = -12;
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shadow-offset-y = -12;
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shadow-opacity = 0.3;
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# === Fading ===
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# Fade windows during opacity changes.
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fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 10;
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# Fade windows in/out when opening/closing
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no-fading-openclose = false;
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