local mouse_utils = {} function mouse_utils.move_mouse_onto_focused_client() local c = client.focus if c then local geometry = c:geometry() local mouse_coords = mouse.coords() local margin = 10 -- Don't move the mouse if it's already over the client if not (mouse_coords.x > geometry.x - margin and mouse_coords.x < geometry.x + geometry.width + margin and mouse_coords.y > geometry.y - margin and mouse_coords.y < geometry.y + geometry.height + margin) then local x = geometry.x + geometry.width/2 local y = geometry.y + geometry.height/2 mouse.coords({x = x, y = y}, true) end end end return mouse_utils