-- by maoiscat
-- email:valarmor@163.com
-- https://github.com/maoiscat/mpv-osc-morden

local assdraw = require 'mp.assdraw'
local msg = require 'mp.msg'
local opt = require 'mp.options'
local utils = require 'mp.utils'

--
-- Parameters
--
-- default user option values
-- may change them in osc.conf
local user_opts = {
    showwindowed = true,        -- show OSC when windowed?
    showfullscreen = true,      -- show OSC when fullscreen?
    scalewindowed = 1.2,        -- scaling of the controller when windowed
    scalefullscreen = 1.2,      -- scaling of the controller when fullscreen
    scaleforcedwindow = 1.2,    -- scaling when rendered on a forced window
    vidscale = false,           -- scale the controller with the video?
    hidetimeout = 1000,         -- duration in ms until the OSC hides if no
                                -- mouse movement. enforced non-negative for the
                                -- user, but internally negative is 'always-on'.
    fadeduration = 300,         -- duration of fade out in ms, 0 = no fade
    minmousemove = 3,           -- minimum amount of pixels the mouse has to
                                -- move between ticks to make the OSC show up
    iamaprogrammer = false,     -- use native mpv values and disable OSC
                                -- internal track list management (and some
                                -- functions that depend on it)
    font = 'mpv-osd-symbols',   -- default osc font
    seekrange = true,           -- show seekrange overlay
    seekrangealpha = 128,       -- transparency of seekranges
    seekbarkeyframes = true,    -- use keyframes when dragging the seekbar
    title = '${media-title}',   -- string compatible with property-expansion
                                -- to be shown as OSC title
    showtitle = true,           -- show title and no hide timeout on pause
    timetotal = true,           -- display total time instead of remaining time?
    timems = false,             -- display timecodes with milliseconds
    visibility = 'auto',        -- only used at init to set visibility_mode(...)
    windowcontrols = 'auto',    -- whether to show window controls
    volumecontrol = true,       -- whether to show mute button and volumne slider
    processvolume = true,		-- volue slider show processd volume
    language = 'eng',            -- eng=English, chs=Chinese
}


-- Localization
local language = {
    ['eng'] = {
        welcome = '{\\fs24\\1c&H0&\\3c&HFFFFFF&}Drop files or URLs to play here.',  -- this text appears when mpv starts
        off = 'OFF',
        na = 'n/a',
        none = 'none',
        video = 'Video',
        audio = 'Audio',
        subtitle = 'Subtitle',
        available = 'Available ',
        track = ' Tracks:',
        playlist = 'Playlist',
        nolist = 'Empty playlist.',
        chapter = 'Chapter',
        nochapter = 'No chapters.',
    },
}
-- read options from config and command-line
opt.read_options(user_opts, 'osc', function(list) update_options(list) end)
-- apply lang opts
local texts = language[user_opts.language]
local osc_param = { -- calculated by osc_init()
    playresy = 0,                           -- canvas size Y
    playresx = 0,                           -- canvas size X
    display_aspect = 1,
    unscaled_y = 0,
    areas = {},
}

local osc_styles = {
    TransBg = '{\\blur100\\bord140\\1c&H000000&\\3c&H000000&}',
    SeekbarBg = '{\\blur0\\bord0\\1c&HFFFFFF&}',
    SeekbarFg = '{\\blur1\\bord1\\1c&HE39C42&}',
    VolumebarBg = '{\\blur0\\bord0\\1c&H999999&}',
    VolumebarFg = '{\\blur1\\bord1\\1c&HFFFFFF&}',
    Ctrl1 = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs36\\fnmaterial-design-iconic-font}',
    Ctrl2 = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs24\\fnmaterial-design-iconic-font}',
    Ctrl3 = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&HFFFFFF&\\fs24\\fnmaterial-design-iconic-font}',
    Time = '{\\blur0\\bord0\\1c&HFFFFFF&\\3c&H000000&\\fs17\\fn' .. user_opts.font .. '}',
    Tooltip = '{\\blur1\\bord0.5\\1c&HFFFFFF&\\3c&H000000&\\fs18\\fn' .. user_opts.font .. '}',
    Title = '{\\blur1\\bord0.5\\1c&HFFFFFF&\\3c&H0\\fs48\\q2\\fn' .. user_opts.font .. '}',
    WinCtrl = '{\\blur1\\bord0.5\\1c&HFFFFFF&\\3c&H0\\fs20\\fnmpv-osd-symbols}',
    elementDown = '{\\1c&H999999&}',
}

-- internal states, do not touch
local state = {
    showtime,                               -- time of last invocation (last mouse move)
    osc_visible = false,
    anistart,                               -- time when the animation started
    anitype,                                -- current type of animation
    animation,                              -- current animation alpha
    mouse_down_counter = 0,                 -- used for softrepeat
    active_element = nil,                   -- nil = none, 0 = background, 1+ = see elements[]
    active_event_source = nil,              -- the 'button' that issued the current event
    rightTC_trem = not user_opts.timetotal, -- if the right timecode should display total or remaining time
    tc_ms = user_opts.timems,               -- should the timecodes display their time with milliseconds
    mp_screen_sizeX, mp_screen_sizeY,       -- last screen-resolution, to detect resolution changes to issue reINITs
    initREQ = false,                        -- is a re-init request pending?
    last_mouseX, last_mouseY,               -- last mouse position, to detect significant mouse movement
    mouse_in_window = false,
    message_text,
    message_hide_timer,
    fullscreen = false,
    tick_timer = nil,
    tick_last_time = 0,                     -- when the last tick() was run
    hide_timer = nil,
    cache_state = nil,
    idle = false,
    enabled = true,
    input_enabled = true,
    showhide_enabled = false,
    dmx_cache = 0,
    border = true,
    maximized = false,
    osd = mp.create_osd_overlay('ass-events'),
    mute = false,
    lastvisibility = user_opts.visibility,		-- save last visibility on pause if showtitle
    sys_volume,									--system volume
    proc_volume,								--processed volume
}

local window_control_box_width = 138
local tick_delay = 0.03

--
-- Helperfunctions
--

function set_osd(res_x, res_y, text)
    if state.osd.res_x == res_x and
       state.osd.res_y == res_y and
       state.osd.data == text then
        return
    end
    state.osd.res_x = res_x
    state.osd.res_y = res_y
    state.osd.data = text
    state.osd.z = 1000
    state.osd:update()
end

-- scale factor for translating between real and virtual ASS coordinates
function get_virt_scale_factor()
    local w, h = mp.get_osd_size()
    if w <= 0 or h <= 0 then
        return 0, 0
    end
    return osc_param.playresx / w, osc_param.playresy / h
end

-- return mouse position in virtual ASS coordinates (playresx/y)
function get_virt_mouse_pos()
    if state.mouse_in_window then
        local sx, sy = get_virt_scale_factor()
        local x, y = mp.get_mouse_pos()
        return x * sx, y * sy
    else
        return -1, -1
    end
end

function set_virt_mouse_area(x0, y0, x1, y1, name)
    local sx, sy = get_virt_scale_factor()
    mp.set_mouse_area(x0 / sx, y0 / sy, x1 / sx, y1 / sy, name)
end

function scale_value(x0, x1, y0, y1, val)
    local m = (y1 - y0) / (x1 - x0)
    local b = y0 - (m * x0)
    return (m * val) + b
end

-- returns hitbox spanning coordinates (top left, bottom right corner)
-- according to alignment
function get_hitbox_coords(x, y, an, w, h)

    local alignments = {
      [1] = function () return x, y-h, x+w, y end,
      [2] = function () return x-(w/2), y-h, x+(w/2), y end,
      [3] = function () return x-w, y-h, x, y end,

      [4] = function () return x, y-(h/2), x+w, y+(h/2) end,
      [5] = function () return x-(w/2), y-(h/2), x+(w/2), y+(h/2) end,
      [6] = function () return x-w, y-(h/2), x, y+(h/2) end,

      [7] = function () return x, y, x+w, y+h end,
      [8] = function () return x-(w/2), y, x+(w/2), y+h end,
      [9] = function () return x-w, y, x, y+h end,
    }

    return alignments[an]()
end

function get_hitbox_coords_geo(geometry)
    return get_hitbox_coords(geometry.x, geometry.y, geometry.an,
        geometry.w, geometry.h)
end

function get_element_hitbox(element)
    return element.hitbox.x1, element.hitbox.y1,
        element.hitbox.x2, element.hitbox.y2
end

function mouse_hit(element)
    return mouse_hit_coords(get_element_hitbox(element))
end

function mouse_hit_coords(bX1, bY1, bX2, bY2)
    local mX, mY = get_virt_mouse_pos()
    return (mX >= bX1 and mX <= bX2 and mY >= bY1 and mY <= bY2)
end

function limit_range(min, max, val)
    if val > max then
        val = max
    elseif val < min then
        val = min
    end
    return val
end

-- translate value into element coordinates
function get_slider_ele_pos_for(element, val)

    local ele_pos = scale_value(
        element.slider.min.value, element.slider.max.value,
        element.slider.min.ele_pos, element.slider.max.ele_pos,
        val)

    return limit_range(
        element.slider.min.ele_pos, element.slider.max.ele_pos,
        ele_pos)
end

-- translates global (mouse) coordinates to value
function get_slider_value_at(element, glob_pos)

    local val = scale_value(
        element.slider.min.glob_pos, element.slider.max.glob_pos,
        element.slider.min.value, element.slider.max.value,
        glob_pos)

    return limit_range(
        element.slider.min.value, element.slider.max.value,
        val)
end

-- get value at current mouse position
function get_slider_value(element)
    return get_slider_value_at(element, get_virt_mouse_pos())
end

function countone(val)
    if not (user_opts.iamaprogrammer) then
        val = val + 1
    end
    return val
end

-- multiplies two alpha values, formular can probably be improved
function mult_alpha(alphaA, alphaB)
    return 255 - (((1-(alphaA/255)) * (1-(alphaB/255))) * 255)
end

function add_area(name, x1, y1, x2, y2)
    -- create area if needed
    if (osc_param.areas[name] == nil) then
        osc_param.areas[name] = {}
    end
    table.insert(osc_param.areas[name], {x1=x1, y1=y1, x2=x2, y2=y2})
end

function ass_append_alpha(ass, alpha, modifier)
    local ar = {}

    for ai, av in pairs(alpha) do
        av = mult_alpha(av, modifier)
        if state.animation then
            av = mult_alpha(av, state.animation)
        end
        ar[ai] = av
    end

    ass:append(string.format('{\\1a&H%X&\\2a&H%X&\\3a&H%X&\\4a&H%X&}',
               ar[1], ar[2], ar[3], ar[4]))
end

function ass_draw_cir_cw(ass, x, y, r)
    ass:round_rect_cw(x-r, y-r, x+r, y+r, r)
end

function ass_draw_rr_h_cw(ass, x0, y0, x1, y1, r1, hexagon, r2)
    if hexagon then
        ass:hexagon_cw(x0, y0, x1, y1, r1, r2)
    else
        ass:round_rect_cw(x0, y0, x1, y1, r1, r2)
    end
end

function ass_draw_rr_h_ccw(ass, x0, y0, x1, y1, r1, hexagon, r2)
    if hexagon then
        ass:hexagon_ccw(x0, y0, x1, y1, r1, r2)
    else
        ass:round_rect_ccw(x0, y0, x1, y1, r1, r2)
    end
end

-- set volume
function set_volume(val)
	if user_opts.processvolume then
		val = 10*math.sqrt(val)
	end
	mp.commandv('set', 'volume', val)
	mp.commandv('add', 'volume', 0)		--this prevent volume exceeds limit
end
--
-- Tracklist Management
--

local nicetypes = {video = texts.video, audio = texts.audio, sub = texts.subtitle}

-- updates the OSC internal playlists, should be run each time the track-layout changes
function update_tracklist()
    local tracktable = mp.get_property_native('track-list', {})

    -- by osc_id
    tracks_osc = {}
    tracks_osc.video, tracks_osc.audio, tracks_osc.sub = {}, {}, {}
    -- by mpv_id
    tracks_mpv = {}
    tracks_mpv.video, tracks_mpv.audio, tracks_mpv.sub = {}, {}, {}
    for n = 1, #tracktable do
        if not (tracktable[n].type == 'unknown') then
            local type = tracktable[n].type
            local mpv_id = tonumber(tracktable[n].id)

            -- by osc_id
            table.insert(tracks_osc[type], tracktable[n])

            -- by mpv_id
            tracks_mpv[type][mpv_id] = tracktable[n]
            tracks_mpv[type][mpv_id].osc_id = #tracks_osc[type]
        end
    end
end

-- return a nice list of tracks of the given type (video, audio, sub)
function get_tracklist(type)
    local msg = texts.available .. nicetypes[type] .. texts.track
    if #tracks_osc[type] == 0 then
        msg = msg .. texts.none
    else
        for n = 1, #tracks_osc[type] do
            local track = tracks_osc[type][n]
            local lang, title, selected = 'unknown', '', '○'
            if not(track.lang == nil) then lang = track.lang end
            if not(track.title == nil) then title = track.title end
            if (track.id == tonumber(mp.get_property(type))) then
                selected = '●'
            end
            msg = msg..'\n'..selected..' '..n..': ['..lang..'] '..title
        end
    end
    return msg
end

-- relatively change the track of given <type> by <next> tracks
    --(+1 -> next, -1 -> previous)
function set_track(type, next)
    local current_track_mpv, current_track_osc
    if (mp.get_property(type) == 'no') then
        current_track_osc = 0
    else
        current_track_mpv = tonumber(mp.get_property(type))
        current_track_osc = tracks_mpv[type][current_track_mpv].osc_id
    end
    local new_track_osc = (current_track_osc + next) % (#tracks_osc[type] + 1)
    local new_track_mpv
    if new_track_osc == 0 then
        new_track_mpv = 'no'
    else
        new_track_mpv = tracks_osc[type][new_track_osc].id
    end

    mp.commandv('set', type, new_track_mpv)

--    if (new_track_osc == 0) then
--        show_message(nicetypes[type] .. ' Track: none')
--    else
--        show_message(nicetypes[type]  .. ' Track: '
--            .. new_track_osc .. '/' .. #tracks_osc[type]
--            .. ' ['.. (tracks_osc[type][new_track_osc].lang or 'unknown') ..'] '
--            .. (tracks_osc[type][new_track_osc].title or ''))
--    end
end

-- get the currently selected track of <type>, OSC-style counted
function get_track(type)
    local track = mp.get_property(type)
    if track ~= 'no' and track ~= nil then
        local tr = tracks_mpv[type][tonumber(track)]
        if tr then
            return tr.osc_id
        end
    end
    return 0
end

-- WindowControl helpers
function window_controls_enabled()
    val = user_opts.windowcontrols
    if val == 'auto' then
        return (not state.border) or state.fullscreen
    else
        return val ~= 'no'
    end
end

--
-- Element Management
--

local elements = {}

function prepare_elements()

    -- remove elements without layout or invisble
    local elements2 = {}
    for n, element in pairs(elements) do
        if not (element.layout == nil) and (element.visible) then
            table.insert(elements2, element)
        end
    end
    elements = elements2

    function elem_compare (a, b)
        return a.layout.layer < b.layout.layer
    end

    table.sort(elements, elem_compare)


    for _,element in pairs(elements) do

        local elem_geo = element.layout.geometry

        -- Calculate the hitbox
        local bX1, bY1, bX2, bY2 = get_hitbox_coords_geo(elem_geo)
        element.hitbox = {x1 = bX1, y1 = bY1, x2 = bX2, y2 = bY2}

        local style_ass = assdraw.ass_new()

        -- prepare static elements
        style_ass:append('{}') -- hack to troll new_event into inserting a \n
        style_ass:new_event()
        style_ass:pos(elem_geo.x, elem_geo.y)
        style_ass:an(elem_geo.an)
        style_ass:append(element.layout.style)

        element.style_ass = style_ass

        local static_ass = assdraw.ass_new()


        if (element.type == 'box') then
            --draw box
            static_ass:draw_start()
            ass_draw_rr_h_cw(static_ass, 0, 0, elem_geo.w, elem_geo.h,
                             element.layout.box.radius, element.layout.box.hexagon)
            static_ass:draw_stop()

        elseif (element.type == 'slider') then
            --draw static slider parts
            local slider_lo = element.layout.slider
            -- calculate positions of min and max points
            element.slider.min.ele_pos = elem_geo.h / 2
            element.slider.max.ele_pos = elem_geo.w - element.slider.min.ele_pos
            element.slider.min.glob_pos = element.hitbox.x1 + element.slider.min.ele_pos
            element.slider.max.glob_pos = element.hitbox.x1 + element.slider.max.ele_pos

            static_ass:draw_start()
            -- a hack which prepares the whole slider area to allow center placements such like an=5
            static_ass:rect_cw(0, 0, elem_geo.w, elem_geo.h)
            static_ass:rect_ccw(0, 0, elem_geo.w, elem_geo.h)
            -- marker nibbles
            if not (element.slider.markerF == nil) and (slider_lo.gap > 0) then
                local markers = element.slider.markerF()
                for _,marker in pairs(markers) do
                    if (marker >= element.slider.min.value) and (marker <= element.slider.max.value) then
                        local s = get_slider_ele_pos_for(element, marker)
                        if (slider_lo.gap > 5) then -- draw triangles
                            --top
                            if (slider_lo.nibbles_top) then
                                static_ass:move_to(s - 3, slider_lo.gap - 5)
                                static_ass:line_to(s + 3, slider_lo.gap - 5)
                                static_ass:line_to(s, slider_lo.gap - 1)
                            end
                            --bottom
                            if (slider_lo.nibbles_bottom) then
                                static_ass:move_to(s - 3, elem_geo.h - slider_lo.gap + 5)
                                static_ass:line_to(s, elem_geo.h - slider_lo.gap + 1)
                                static_ass:line_to(s + 3, elem_geo.h - slider_lo.gap + 5)
                            end
                        else -- draw 2x1px nibbles
                            --top
                            if (slider_lo.nibbles_top) then
                                static_ass:rect_cw(s - 1, 0, s + 1, slider_lo.gap);
                            end
                            --bottom
                            if (slider_lo.nibbles_bottom) then
                                static_ass:rect_cw(s - 1, elem_geo.h-slider_lo.gap, s + 1, elem_geo.h);
                            end
                        end
                    end
                end
            end
        end

        element.static_ass = static_ass

        -- if the element is supposed to be disabled,
        -- style it accordingly and kill the eventresponders
        if not (element.enabled) then
            element.layout.alpha[1] = 136
            element.eventresponder = nil
        end
    end
end

--
-- Element Rendering
--
function render_elements(master_ass)

    for n=1, #elements do
        local element = elements[n]
        local style_ass = assdraw.ass_new()
        style_ass:merge(element.style_ass)
        ass_append_alpha(style_ass, element.layout.alpha, 0)

        if element.eventresponder and (state.active_element == n) then
            -- run render event functions
            if not (element.eventresponder.render == nil) then
                element.eventresponder.render(element)
            end
            if mouse_hit(element) then
                -- mouse down styling
                if (element.styledown) then
                    style_ass:append(osc_styles.elementDown)
                end
                if (element.softrepeat) and (state.mouse_down_counter >= 15
                    and state.mouse_down_counter % 5 == 0) then

                    element.eventresponder[state.active_event_source..'_down'](element)
                end
                state.mouse_down_counter = state.mouse_down_counter + 1
            end
        end

        local elem_ass = assdraw.ass_new()
        elem_ass:merge(style_ass)

        if not (element.type == 'button') then
            elem_ass:merge(element.static_ass)
        end

        if (element.type == 'slider') then

            local slider_lo = element.layout.slider
            local elem_geo = element.layout.geometry
            local s_min = element.slider.min.value
            local s_max = element.slider.max.value
            -- draw pos marker
            local pos = element.slider.posF()
            local seekRanges
            local rh = elem_geo.h / 2 -- Handle radius
            local xp

            if pos then
                xp = get_slider_ele_pos_for(element, pos)
                ass_draw_cir_cw(elem_ass, xp, elem_geo.h/2, rh)
                elem_ass:rect_cw(0, slider_lo.gap, xp, elem_geo.h - slider_lo.gap)
            end
			if element.slider.seekRangesF ~= nil then seekRanges = element.slider.seekRangesF() end
            if seekRanges then
                elem_ass:draw_stop()
                elem_ass:merge(element.style_ass)
                ass_append_alpha(elem_ass, element.layout.alpha, user_opts.seekrangealpha)
                elem_ass:merge(element.static_ass)

                for _,range in pairs(seekRanges) do
                    local pstart = get_slider_ele_pos_for(element, range['start'])
                    local pend = get_slider_ele_pos_for(element, range['end'])
                    elem_ass:rect_cw(pstart - rh, slider_lo.gap, pend + rh, elem_geo.h - slider_lo.gap)
                end
            end

            elem_ass:draw_stop()

            -- add tooltip
            if not (element.slider.tooltipF == nil) then
                if mouse_hit(element) then
                    local sliderpos = get_slider_value(element)
                    local tooltiplabel = element.slider.tooltipF(sliderpos)
                    local an = slider_lo.tooltip_an
                    local ty
                    if (an == 2) then
                        ty = element.hitbox.y1
                    else
                        ty = element.hitbox.y1 + elem_geo.h/2
                    end

                    local tx = get_virt_mouse_pos()
                    if (slider_lo.adjust_tooltip) then
                        if (an == 2) then
                            if (sliderpos < (s_min + 3)) then
                                an = an - 1
                            elseif (sliderpos > (s_max - 3)) then
                                an = an + 1
                            end
                        elseif (sliderpos > (s_max-s_min)/2) then
                            an = an + 1
                            tx = tx - 5
                        else
                            an = an - 1
                            tx = tx + 10
                        end
                    end

                    -- tooltip label
                    elem_ass:new_event()
                    elem_ass:pos(tx, ty)
                    elem_ass:an(an)
                    elem_ass:append(slider_lo.tooltip_style)
                    ass_append_alpha(elem_ass, slider_lo.alpha, 0)
                    elem_ass:append(tooltiplabel)
                end
            end

        elseif (element.type == 'button') then

            local buttontext
            if type(element.content) == 'function' then
                buttontext = element.content() -- function objects
            elseif not (element.content == nil) then
                buttontext = element.content -- text objects
            end

            buttontext = buttontext:gsub(':%((.?.?.?)%) unknown ', ':%(%1%)')  --gsub('%) unknown %(\'', '')

            local maxchars = element.layout.button.maxchars
            local charcount = (buttontext:len() + select(2, buttontext:gsub('[^\128-\193]', ''))*2) / 3
            if not (maxchars == nil) and (charcount > maxchars) then
                local limit = math.max(0, maxchars - 3)
                if (charcount > limit) then
                    while (charcount > limit) do
                        buttontext = buttontext:gsub('.[\128-\191]*$', '')
                        charcount = (buttontext:len() + select(2, buttontext:gsub('[^\128-\193]', ''))*2) / 3
                    end
                    buttontext = buttontext .. '...'
                end
            end

            elem_ass:append(buttontext)

            -- add tooltip
            if not (element.tooltipF == nil) and element.enabled then
                if mouse_hit(element) then
                    local tooltiplabel = element.tooltipF
                    local an = 1
                    local ty = element.hitbox.y1
                    local tx = get_virt_mouse_pos()

                    if ty < osc_param.playresy / 2 then
                        ty = element.hitbox.y2
                        an = 7
                    end

                    -- tooltip label
                    if type(element.tooltipF) == 'function' then
                        tooltiplabel = element.tooltipF()
                    else
                        tooltiplabel = element.tooltipF
                    end
                    elem_ass:new_event()
                    elem_ass:pos(tx, ty)
                    elem_ass:an(an)
                    elem_ass:append(element.tooltip_style)
                    elem_ass:append(tooltiplabel)
                end
            end
        end

        master_ass:merge(elem_ass)
    end
end

--
-- Message display
--

-- pos is 1 based
function limited_list(prop, pos)
    local proplist = mp.get_property_native(prop, {})
    local count = #proplist
    if count == 0 then
        return count, proplist
    end

    local fs = tonumber(mp.get_property('options/osd-font-size'))
    local max = math.ceil(osc_param.unscaled_y*0.75 / fs)
    if max % 2 == 0 then
        max = max - 1
    end
    local delta = math.ceil(max / 2) - 1
    local begi = math.max(math.min(pos - delta, count - max + 1), 1)
    local endi = math.min(begi + max - 1, count)

    local reslist = {}
    for i=begi, endi do
        local item = proplist[i]
        item.current = (i == pos) and true or nil
        table.insert(reslist, item)
    end
    return count, reslist
end

function get_playlist()
    local pos = mp.get_property_number('playlist-pos', 0) + 1
    local count, limlist = limited_list('playlist', pos)
    if count == 0 then
        return texts.nolist
    end

    local message = string.format(texts.playlist .. ' [%d/%d]:\n', pos, count)
    for i, v in ipairs(limlist) do
        local title = v.title
        local _, filename = utils.split_path(v.filename)
        if title == nil then
            title = filename
        end
        message = string.format('%s %s %s\n', message,
            (v.current and '●' or '○'), title)
    end
    return message
end

function get_chapterlist()
    local pos = mp.get_property_number('chapter', 0) + 1
    local count, limlist = limited_list('chapter-list', pos)
    if count == 0 then
        return texts.nochapter
    end

    local message = string.format(texts.chapter.. ' [%d/%d]:\n', pos, count)
    for i, v in ipairs(limlist) do
        local time = mp.format_time(v.time)
        local title = v.title
        if title == nil then
            title = string.format(texts.chapter .. ' %02d', i)
        end
        message = string.format('%s[%s] %s %s\n', message, time,
            (v.current and '●' or '○'), title)
    end
    return message
end

function show_message(text, duration)

    --print('text: '..text..'   duration: ' .. duration)
    if duration == nil then
        duration = tonumber(mp.get_property('options/osd-duration')) / 1000
    elseif not type(duration) == 'number' then
        print('duration: ' .. duration)
    end

    -- cut the text short, otherwise the following functions
    -- may slow down massively on huge input
    text = string.sub(text, 0, 4000)

    -- replace actual linebreaks with ASS linebreaks
    text = string.gsub(text, '\n', '\\N')

    state.message_text = text

    if not state.message_hide_timer then
        state.message_hide_timer = mp.add_timeout(0, request_tick)
    end
    state.message_hide_timer:kill()
    state.message_hide_timer.timeout = duration
    state.message_hide_timer:resume()
    request_tick()
end

function render_message(ass)
    if state.message_hide_timer and state.message_hide_timer:is_enabled() and
       state.message_text
    then
        local _, lines = string.gsub(state.message_text, '\\N', '')

        local fontsize = tonumber(mp.get_property('options/osd-font-size'))
        local outline = tonumber(mp.get_property('options/osd-border-size'))
        local maxlines = math.ceil(osc_param.unscaled_y*0.75 / fontsize)
        local counterscale = osc_param.playresy / osc_param.unscaled_y

        fontsize = fontsize * counterscale / math.max(0.65 + math.min(lines/maxlines, 1), 1)
        outline = outline * counterscale / math.max(0.75 + math.min(lines/maxlines, 1)/2, 1)

        local style = '{\\bord' .. outline .. '\\fs' .. fontsize .. '}'


        ass:new_event()
        ass:append(style .. state.message_text)
    else
        state.message_text = nil
    end
end

--
-- Initialisation and Layout
--

function new_element(name, type)
    elements[name] = {}
    elements[name].type = type

    -- add default stuff
    elements[name].eventresponder = {}
    elements[name].visible = true
    elements[name].enabled = true
    elements[name].softrepeat = false
    elements[name].styledown = (type == 'button')
    elements[name].state = {}

    if (type == 'slider') then
        elements[name].slider = {min = {value = 0}, max = {value = 100}}
    end


    return elements[name]
end

function add_layout(name)
    if not (elements[name] == nil) then
        -- new layout
        elements[name].layout = {}

        -- set layout defaults
        elements[name].layout.layer = 50
        elements[name].layout.alpha = {[1] = 0, [2] = 255, [3] = 255, [4] = 255}

        if (elements[name].type == 'button') then
            elements[name].layout.button = {
                maxchars = nil,
            }
        elseif (elements[name].type == 'slider') then
            -- slider defaults
            elements[name].layout.slider = {
                border = 1,
                gap = 1,
                nibbles_top = true,
                nibbles_bottom = true,
                adjust_tooltip = true,
                tooltip_style = '',
                tooltip_an = 2,
                alpha = {[1] = 0, [2] = 255, [3] = 88, [4] = 255},
            }
        elseif (elements[name].type == 'box') then
            elements[name].layout.box = {radius = 0, hexagon = false}
        end

        return elements[name].layout
    else
        msg.error('Can\'t add_layout to element \''..name..'\', doesn\'t exist.')
    end
end

-- Window Controls
function window_controls()
    local wc_geo = {
        x = 0,
        y = 32,
        an = 1,
        w = osc_param.playresx,
        h = 32,
    }

    local controlbox_w = window_control_box_width
    local titlebox_w = wc_geo.w - controlbox_w

    -- Default alignment is 'right'
    local controlbox_left = wc_geo.w - controlbox_w
    local titlebox_left = wc_geo.x
    local titlebox_right = wc_geo.w - controlbox_w

    add_area('window-controls',
             get_hitbox_coords(controlbox_left, wc_geo.y, wc_geo.an,
                               controlbox_w, wc_geo.h))

    local lo

    local button_y = wc_geo.y - (wc_geo.h / 2)
    local first_geo =
        {x = controlbox_left + 27, y = button_y, an = 5, w = 40, h = wc_geo.h}
    local second_geo =
        {x = controlbox_left + 69, y = button_y, an = 5, w = 40, h = wc_geo.h}
    local third_geo =
        {x = controlbox_left + 115, y = button_y, an = 5, w = 40, h = wc_geo.h}

    -- Window control buttons use symbols in the custom mpv osd font
    -- because the official unicode codepoints are sufficiently
    -- exotic that a system might lack an installed font with them,
    -- and libass will complain that they are not present in the
    -- default font, even if another font with them is available.

    -- Close: ??
    ne = new_element('close', 'button')
    ne.content = '\238\132\149'
    ne.eventresponder['mbtn_left_up'] =
        function () mp.commandv('quit') end
    lo = add_layout('close')
    lo.geometry = third_geo
    lo.style = osc_styles.WinCtrl
    lo.alpha[3] = 0

    -- Minimize: ??
    ne = new_element('minimize', 'button')
    ne.content = '\\n\238\132\146'
    ne.eventresponder['mbtn_left_up'] =
        function () mp.commandv('cycle', 'window-minimized') end
    lo = add_layout('minimize')
    lo.geometry = first_geo
    lo.style = osc_styles.WinCtrl
    lo.alpha[3] = 0

    -- Maximize: ?? /??
    ne = new_element('maximize', 'button')
    if state.maximized or state.fullscreen then
        ne.content = '\238\132\148'
    else
        ne.content = '\238\132\147'
    end
    ne.eventresponder['mbtn_left_up'] =
        function ()
            if state.fullscreen then
                mp.commandv('cycle', 'fullscreen')
            else
                mp.commandv('cycle', 'window-maximized')
            end
        end
    lo = add_layout('maximize')
    lo.geometry = second_geo
    lo.style = osc_styles.WinCtrl
    lo.alpha[3] = 0
end

--
-- Layouts
--

local layouts = {}

-- Default layout
layouts = function ()

    local osc_geo = {w, h}

    osc_geo.w = osc_param.playresx
    osc_geo.h = 180

    -- origin of the controllers, left/bottom corner
    local posX = 0
    local posY = osc_param.playresy

    osc_param.areas = {} -- delete areas

    -- area for active mouse input
    add_area('input', get_hitbox_coords(posX, posY, 1, osc_geo.w, 104))

    -- area for show/hide
    add_area('showhide', 0, osc_param.playresy-200, osc_param.playresx, osc_param.playresy)
    add_area('showhide_wc', osc_param.playresx*0.67, 0, osc_param.playresx, 48)

    -- fetch values
    local osc_w, osc_h=
        osc_geo.w, osc_geo.h

    --
    -- Controller Background
    --
    local lo

    new_element('TransBg', 'box')
    lo = add_layout('TransBg')
    lo.geometry = {x = posX, y = posY, an = 7, w = osc_w, h = 1}
    lo.style = osc_styles.TransBg
    lo.layer = 10
    lo.alpha[3] = 0

    --
    -- Alignment
    --
    local refX = osc_w / 2
    local refY = posY
    local geo

    --
    -- Seekbar
    --
    new_element('seekbarbg', 'box')
    lo = add_layout('seekbarbg')
    lo.geometry = {x = refX , y = refY - 96 , an = 5, w = osc_geo.w - 50, h = 2}
    lo.layer = 13
    lo.style = osc_styles.SeekbarBg
    lo.alpha[1] = 128
    lo.alpha[3] = 128

    lo = add_layout('seekbar')
    lo.geometry = {x = refX, y = refY - 96 , an = 5, w = osc_geo.w - 50, h = 16}
    lo.style = osc_styles.SeekbarFg
    lo.slider.gap = 7
    lo.slider.tooltip_style = osc_styles.Tooltip
    lo.slider.tooltip_an = 2
    --
    -- Volumebar
    --
    lo = new_element('volumebarbg', 'box')
    lo.visible = (osc_param.playresx >= 750) and user_opts.volumecontrol
    lo = add_layout('volumebarbg')
    lo.geometry = {x = 155, y = refY - 40, an = 4, w = 80, h = 2}
    lo.layer = 13
    lo.style = osc_styles.VolumebarBg


    lo = add_layout('volumebar')
    lo.geometry = {x = 155, y = refY - 40, an = 4, w = 80, h = 8}
    lo.style = osc_styles.VolumebarFg
    lo.slider.gap = 3
    lo.slider.tooltip_style = osc_styles.Tooltip
    lo.slider.tooltip_an = 2

    -- buttons
    lo = add_layout('pl_prev')
    lo.geometry = {x = refX - 120, y = refY - 40 , an = 5, w = 30, h = 24}
    lo.style = osc_styles.Ctrl2

    lo = add_layout('skipback')
    lo.geometry = {x = refX - 60, y = refY - 40 , an = 5, w = 30, h = 24}
    lo.style = osc_styles.Ctrl2


    lo = add_layout('playpause')
    lo.geometry = {x = refX, y = refY - 40 , an = 5, w = 45, h = 45}
    lo.style = osc_styles.Ctrl1

    lo = add_layout('skipfrwd')
    lo.geometry = {x = refX + 60, y = refY - 40 , an = 5, w = 30, h = 24}
    lo.style = osc_styles.Ctrl2

    lo = add_layout('pl_next')
    lo.geometry = {x = refX + 120, y = refY - 40 , an = 5, w = 30, h = 24}
    lo.style = osc_styles.Ctrl2


    -- Time
    lo = add_layout('tc_left')
    lo.geometry = {x = 25, y = refY - 84, an = 7, w = 64, h = 20}
    lo.style = osc_styles.Time


    lo = add_layout('tc_right')
    lo.geometry = {x = osc_geo.w - 25 , y = refY -84, an = 9, w = 64, h = 20}
    lo.style = osc_styles.Time

    lo = add_layout('cy_audio')
    lo.geometry = {x = 37, y = refY - 40, an = 5, w = 24, h = 24}
    lo.style = osc_styles.Ctrl3
    lo.visible = (osc_param.playresx >= 540)

    lo = add_layout('cy_sub')
    lo.geometry = {x = 87, y = refY - 40, an = 5, w = 24, h = 24}
    lo.style = osc_styles.Ctrl3
    lo.visible = (osc_param.playresx >= 600)

    lo = add_layout('vol_ctrl')
    lo.geometry = {x = 137, y = refY - 40, an = 5, w = 24, h = 24}
    lo.style = osc_styles.Ctrl3
    lo.visible = (osc_param.playresx >= 650)

    lo = add_layout('tog_fs')
    lo.geometry = {x = osc_geo.w - 37, y = refY - 40, an = 5, w = 24, h = 24}
    lo.style = osc_styles.Ctrl3
    lo.visible = (osc_param.playresx >= 540)

    lo = add_layout('tog_info')
    lo.geometry = {x = osc_geo.w - 87, y = refY - 40, an = 5, w = 24, h = 24}
    lo.style = osc_styles.Ctrl3
    lo.visible = (osc_param.playresx >= 600)

    geo = { x = 25, y = refY - 132, an = 1, w = osc_geo.w - 50, h = 48 }
    lo = add_layout('title')
    lo.geometry = geo
    lo.style = string.format('%s{\\clip(%f,%f,%f,%f)}', osc_styles.Title,
                                geo.x, geo.y - geo.h, geo.x + geo.w , geo.y)
    lo.alpha[3] = 0
    lo.button.maxchars = geo.w / 23
end

-- Validate string type user options
function validate_user_opts()
    if user_opts.windowcontrols ~= 'auto' and
       user_opts.windowcontrols ~= 'yes' and
       user_opts.windowcontrols ~= 'no' then
        msg.warn('windowcontrols cannot be \'' ..
                user_opts.windowcontrols .. '\'. Ignoring.')
        user_opts.windowcontrols = 'auto'
    end
end

function update_options(list)
    validate_user_opts()
    request_tick()
    visibility_mode(user_opts.visibility, true)
    request_init()
end

-- OSC INIT
function osc_init()
    msg.debug('osc_init')

    -- set canvas resolution according to display aspect and scaling setting
    local baseResY = 720
    local display_w, display_h, display_aspect = mp.get_osd_size()
    local scale = 1

    if (mp.get_property('video') == 'no') then -- dummy/forced window
        user_opts.visibility = "always"
        user_opts.last_visibility = "always"
        visibility_mode('always', true)
        scale = user_opts.scaleforcedwindow
    elseif state.fullscreen then
        scale = user_opts.scalefullscreen
    else
        scale = user_opts.scalewindowed
    end

    if user_opts.vidscale then
        osc_param.unscaled_y = baseResY
    else
        osc_param.unscaled_y = display_h
    end
    osc_param.playresy = osc_param.unscaled_y / scale
    if (display_aspect > 0) then
        osc_param.display_aspect = display_aspect
    end
    osc_param.playresx = osc_param.playresy * osc_param.display_aspect

    -- stop seeking with the slider to prevent skipping files
    state.active_element = nil

    elements = {}

    -- some often needed stuff
    local pl_count = mp.get_property_number('playlist-count', 0)
    local have_pl = (pl_count > 1)
    local pl_pos = mp.get_property_number('playlist-pos', 0) + 1
    local have_ch = (mp.get_property_number('chapters', 0) > 0)
    local loop = mp.get_property('loop-playlist', 'no')

    local ne

    -- playlist buttons
    -- prev
    ne = new_element('pl_prev', 'button')

    ne.content = '\xEF\x8E\xB5'
    ne.enabled = (pl_pos > 1) or (loop ~= 'no')
    ne.eventresponder['mbtn_left_up'] =
        function ()
            mp.commandv('playlist-prev', 'weak')
        end
    ne.eventresponder['mbtn_right_up'] =
        function () show_message(get_playlist()) end

    --next
    ne = new_element('pl_next', 'button')

    ne.content = '\xEF\x8E\xB4'
    ne.enabled = (have_pl and (pl_pos < pl_count)) or (loop ~= 'no')
    ne.eventresponder['mbtn_left_up'] =
        function ()
            mp.commandv('playlist-next', 'weak')
        end
    ne.eventresponder['mbtn_right_up'] =
        function () show_message(get_playlist()) end


    --play control buttons
    --playpause
    ne = new_element('playpause', 'button')

    ne.content = function ()
        if mp.get_property('pause') == 'no' then
            return ('\xEF\x8E\xA7')
        else
            return ('\xEF\x8E\xAA')
        end
    end
    ne.eventresponder['mbtn_left_up'] =
        function () mp.commandv('cycle', 'pause') end
    --ne.eventresponder['mbtn_right_up'] =
    --    function () mp.commandv('script-binding', 'open-file-dialog') end

    --skipback
    ne = new_element('skipback', 'button')

    ne.softrepeat = true
    ne.content = '\xEF\x8E\xA0'
    ne.eventresponder['mbtn_left_down'] =
        --function () mp.command('seek -5') end
        function () mp.commandv('seek', -5, 'relative', 'keyframes') end
    ne.eventresponder['shift+mbtn_left_down'] =
        function () mp.commandv('frame-back-step') end
    ne.eventresponder['mbtn_right_down'] =
        --function () mp.command('seek -60') end
        function () mp.commandv('seek', -60, 'relative', 'keyframes') end

    --skipfrwd
    ne = new_element('skipfrwd', 'button')

    ne.softrepeat = true
    ne.content = '\xEF\x8E\x9F'
    ne.eventresponder['mbtn_left_down'] =
        --function () mp.command('seek +5') end
        function () mp.commandv('seek', 5, 'relative', 'keyframes') end
    ne.eventresponder['shift+mbtn_left_down'] =
        function () mp.commandv('frame-step') end
    ne.eventresponder['mbtn_right_down'] =
        --function () mp.command('seek +60') end
        function () mp.commandv('seek', 60, 'relative', 'keyframes') end

    --
    update_tracklist()

    --cy_audio
    ne = new_element('cy_audio', 'button')
    ne.enabled = (#tracks_osc.audio > 0)
    ne.visible = (osc_param.playresx >= 540)
    ne.content = '\xEF\x8E\xB7'
    ne.tooltip_style = osc_styles.Tooltip
    ne.tooltipF = function ()
        local msg = texts.off
        if not (get_track('audio') == 0) then
            msg = (texts.audio .. ' [' .. get_track('audio') .. ' / ' .. #tracks_osc.audio .. '] ')
            local prop = mp.get_property('current-tracks/audio/lang')
            if not prop then
                prop = texts.na
            end
            msg = msg .. '[' .. prop .. ']'
            prop = mp.get_property('current-tracks/audio/title')
            if prop then
                msg = msg .. ' ' .. prop
            end
            return msg
        end
        return msg
    end
    ne.eventresponder['mbtn_left_up'] =
        function () set_track('audio', 1) end
    ne.eventresponder['mbtn_right_up'] =
        function () set_track('audio', -1) end
    ne.eventresponder['mbtn_mid_up'] =
        function () show_message(get_tracklist('audio')) end

    --cy_sub
    ne = new_element('cy_sub', 'button')
    ne.enabled = (#tracks_osc.sub > 0)
    ne.visible = (osc_param.playresx >= 600)
    ne.content = '\xEF\x8F\x93'
    ne.tooltip_style = osc_styles.Tooltip
    ne.tooltipF = function ()
        local msg = texts.off
        if not (get_track('sub') == 0) then
            msg = (texts.subtitle .. ' [' .. get_track('sub') .. ' / ' .. #tracks_osc.sub .. '] ')
            local prop = mp.get_property('current-tracks/sub/lang')
            if not prop then
                prop = texts.na
            end
            msg = msg .. '[' .. prop .. ']'
            prop = mp.get_property('current-tracks/sub/title')
            if prop then
                msg = msg .. ' ' .. prop
            end
            return msg
        end
        return msg
    end
    ne.eventresponder['mbtn_left_up'] =
        function () set_track('sub', 1) end
    ne.eventresponder['mbtn_right_up'] =
        function () set_track('sub', -1) end
    ne.eventresponder['mbtn_mid_up'] =
        function () show_message(get_tracklist('sub')) end

    -- vol_ctrl
    ne = new_element('vol_ctrl', 'button')
    ne.enabled = (get_track('audio')>0)
    ne.visible = (osc_param.playresx >= 650) and user_opts.volumecontrol
    ne.content = function ()
        if (state.mute) then
            return ('\xEF\x8E\xBB')
        else
            return ('\xEF\x8E\xBC')
        end
    end
    ne.eventresponder['mbtn_left_up'] =
        function () mp.commandv('cycle', 'mute') end

    --tog_fs
    ne = new_element('tog_fs', 'button')
    ne.content = function ()
        if (state.fullscreen) then
            return ('\xEF\x85\xAC')
        else
            return ('\xEF\x85\xAD')
        end
    end
    ne.visible = (osc_param.playresx >= 540)
    ne.eventresponder['mbtn_left_up'] =
        function () mp.commandv('cycle', 'fullscreen') end

    --tog_info
    ne = new_element('tog_info', 'button')
    ne.content = ''
    ne.visible = (osc_param.playresx >= 600)
    ne.eventresponder['mbtn_left_up'] =
        function () mp.commandv('script-binding', 'stats/display-stats-toggle') end

    -- title
    ne = new_element('title', 'button')
    ne.content = function ()
        local title = mp.command_native({'expand-text', user_opts.title})
        if state.paused then
            title = title:gsub('\\n', ' '):gsub('\\$', ''):gsub('{','\\{')
        else
            title = ' '
        end
        return not (title == '') and title or ' '
    end
    ne.visible = osc_param.playresy >= 320 and user_opts.showtitle

    --seekbar
    ne = new_element('seekbar', 'slider')

    ne.enabled = not (mp.get_property('percent-pos') == nil)
    ne.slider.markerF = function ()
        local duration = mp.get_property_number('duration', nil)
        if not (duration == nil) then
            local chapters = mp.get_property_native('chapter-list', {})
            local markers = {}
            for n = 1, #chapters do
                markers[n] = (chapters[n].time / duration * 100)
            end
            return markers
        else
            return {}
        end
    end
    ne.slider.posF =
        function () return mp.get_property_number('percent-pos', nil) end
    ne.slider.tooltipF = function (pos)
        local duration = mp.get_property_number('duration', nil)
        if not ((duration == nil) or (pos == nil)) then
            local possec = duration * (pos / 100)
			local chapters = mp.get_property_native('chapter-list', {})
			if #chapters > 0 then
				local ch = #chapters
				local i
				for i = 1, #chapters do
					if chapters[i].time / duration * 100 >= pos then
						ch = i - 1
						break
					end
				end
				if ch == 0 then
					return string.format('[%s] [0/%d]', mp.format_time(possec), #chapters)
				elseif chapters[ch].title then
					return string.format('[%s] [%d/%d][%s]', mp.format_time(possec), ch, #chapters, chapters[ch].title)
				end
			end
            return mp.format_time(possec)
        else
            return ''
        end
    end
    ne.slider.seekRangesF = function()
        if not user_opts.seekrange then
            return nil
        end
        local cache_state = state.cache_state
        if not cache_state then
            return nil
        end
        local duration = mp.get_property_number('duration', nil)
        if (duration == nil) or duration <= 0 then
            return nil
        end
        local ranges = cache_state['seekable-ranges']
        if #ranges == 0 then
            return nil
        end
        local nranges = {}
        for _, range in pairs(ranges) do
            nranges[#nranges + 1] = {
                ['start'] = 100 * range['start'] / duration,
                ['end'] = 100 * range['end'] / duration,
            }
        end
        return nranges
    end
    ne.eventresponder['mouse_move'] = --keyframe seeking when mouse is dragged
        function (element)
            if not element.state.mbtnleft then return end -- allow drag for mbtnleft only!
            -- mouse move events may pile up during seeking and may still get
            -- sent when the user is done seeking, so we need to throw away
            -- identical seeks
            local seekto = get_slider_value(element)
            if (element.state.lastseek == nil) or
                (not (element.state.lastseek == seekto)) then
                    local flags = 'absolute-percent'
                    if not user_opts.seekbarkeyframes then
                        flags = flags .. '+exact'
                    end
                    mp.commandv('seek', seekto, flags)
                    element.state.lastseek = seekto
            end

        end
    ne.eventresponder['mbtn_left_down'] = --exact seeks on single clicks
        function (element)
            mp.commandv('seek', get_slider_value(element), 'absolute-percent', 'exact')
            element.state.mbtnleft = true
        end
    ne.eventresponder['mbtn_left_up'] =
        function (element) element.state.mbtnleft = false end
    ne.eventresponder['mbtn_right_down'] = --seeks to chapter start
        function (element)
            local duration = mp.get_property_number('duration', nil)
            if not (duration == nil) then
                local chapters = mp.get_property_native('chapter-list', {})
                if #chapters > 0 then
                    local pos = get_slider_value(element)
                    local ch = #chapters
                    for n = 1, ch do
                        if chapters[n].time / duration * 100 >= pos then
                            ch = n - 1
                            break
                        end
                    end
                    mp.commandv('set', 'chapter', ch - 1)
                    --if chapters[ch].title then show_message(chapters[ch].time) end
                end
            end
        end
    ne.eventresponder['reset'] =
        function (element) element.state.lastseek = nil end

    --volumebar
    ne = new_element('volumebar', 'slider')
    ne.visible = (osc_param.playresx >= 700) and user_opts.volumecontrol
    ne.enabled = (get_track('audio')>0)
    ne.slider.tooltipF =
		function (pos)
			local refpos = state.proc_volume
			if refpos > 100 then refpos = 100 end
			if pos+3 >= refpos and pos-3 <= refpos then
				return string.format('%d', state.proc_volume)
			else
				return ''
			end
		end
    ne.slider.markerF = nil
    ne.slider.seekRangesF = nil
    ne.slider.posF =
        function ()
            return state.proc_volume
        end
    ne.eventresponder['mouse_move'] =
        function (element)
            if not element.state.mbtnleft then return end
            local seekto = get_slider_value(element)
            if (element.state.lastseek == nil) or
                (not (element.state.lastseek == seekto)) then
                    set_volume(seekto)
                    element.state.lastseek = seekto
            end
        end
    ne.eventresponder['mbtn_left_down'] = --exact seeks on single clicks
        function (element)
            local seekto = get_slider_value(element)
            set_volume(seekto)
            element.state.mbtnleft = true
        end
    ne.eventresponder['mbtn_left_up'] =
        function (element)
			element.state.mbtnleft = false
		end
    ne.eventresponder['reset'] =
        function (element) element.state.lastseek = nil end
    ne.eventresponder['wheel_up_press'] =
        function (element)
			set_volume(state.proc_volume+5)
		end
    ne.eventresponder['wheel_down_press'] =
        function (element)
			set_volume(state.proc_volume-5)
		end
    -- tc_left (current pos)
    ne = new_element('tc_left', 'button')
    ne.content = function ()
        if (state.tc_ms) then
            return (mp.get_property_osd('playback-time/full'))
        else
            return (mp.get_property_osd('playback-time'))
        end
    end
    ne.eventresponder['mbtn_left_up'] = function ()
        state.tc_ms = not state.tc_ms
        request_init()
    end

    -- tc_right (total/remaining time)
    ne = new_element('tc_right', 'button')
    ne.content = function ()
        if (mp.get_property_number('duration', 0) <= 0) then return '--:--:--' end
        if (state.rightTC_trem) then
            if (state.tc_ms) then
                return ('-'..mp.get_property_osd('playtime-remaining/full'))
            else
                return ('-'..mp.get_property_osd('playtime-remaining'))
            end
        else
            if (state.tc_ms) then
                return (mp.get_property_osd('duration/full'))
            else
                return (mp.get_property_osd('duration'))
            end
        end
    end
    ne.eventresponder['mbtn_left_up'] =
        function () state.rightTC_trem = not state.rightTC_trem end

    -- load layout
    layouts()

    -- load window controls
    if window_controls_enabled() then
        window_controls()
    end

    --do something with the elements
    prepare_elements()
end

function shutdown()

end

--
-- Other important stuff
--


function show_osc()
    -- show when disabled can happen (e.g. mouse_move) due to async/delayed unbinding
    if not state.enabled then return end

    msg.trace('show_osc')
    --remember last time of invocation (mouse move)
    state.showtime = mp.get_time()

    osc_visible(true)

    if (user_opts.fadeduration > 0) then
        state.anitype = nil
    end
end

function hide_osc()
    msg.trace('hide_osc')
    if not state.enabled then
        -- typically hide happens at render() from tick(), but now tick() is
        -- no-op and won't render again to remove the osc, so do that manually.
        state.osc_visible = false
        render_wipe()
    elseif (user_opts.fadeduration > 0) then
        if not(state.osc_visible == false) then
            state.anitype = 'out'
            request_tick()
        end
    else
        osc_visible(false)
    end
end

function osc_visible(visible)
    if state.osc_visible ~= visible then
        state.osc_visible = visible
    end
    request_tick()
end

function pause_state(name, enabled)
    state.paused = enabled
    if user_opts.showtitle then
        if enabled then
            state.lastvisibility = user_opts.visibility
            visibility_mode('always', true)
            show_osc()
        else
            if (mp.get_property('video') ~= 'no') then
                visibility_mode(state.lastvisibility, true)
            end
        end
    end
    request_tick()
end

function cache_state(name, st)
    state.cache_state = st
    request_tick()
end

-- Request that tick() is called (which typically re-renders the OSC).
-- The tick is then either executed immediately, or rate-limited if it was
-- called a small time ago.
function request_tick()
    if state.tick_timer == nil then
        state.tick_timer = mp.add_timeout(0, tick)
    end

    if not state.tick_timer:is_enabled() then
        local now = mp.get_time()
        local timeout = tick_delay - (now - state.tick_last_time)
        if timeout < 0 then
            timeout = 0
        end
        state.tick_timer.timeout = timeout
        state.tick_timer:resume()
    end
end

function mouse_leave()
    if get_hidetimeout() >= 0 then
        hide_osc()
    end
    -- reset mouse position
    state.last_mouseX, state.last_mouseY = nil, nil
    state.mouse_in_window = false
end

function request_init()
    state.initREQ = true
    request_tick()
end

-- Like request_init(), but also request an immediate update
function request_init_resize()
    request_init()
    -- ensure immediate update
    state.tick_timer:kill()
    state.tick_timer.timeout = 0
    state.tick_timer:resume()
end

function render_wipe()
    msg.trace('render_wipe()')
    state.osd:remove()
end

function render()
    msg.trace('rendering')
    local current_screen_sizeX, current_screen_sizeY, aspect = mp.get_osd_size()
    local mouseX, mouseY = get_virt_mouse_pos()
    local now = mp.get_time()

    -- check if display changed, if so request reinit
    if not (state.mp_screen_sizeX == current_screen_sizeX
        and state.mp_screen_sizeY == current_screen_sizeY) then

        request_init_resize()

        state.mp_screen_sizeX = current_screen_sizeX
        state.mp_screen_sizeY = current_screen_sizeY
    end

    -- init management
    if state.initREQ then
        osc_init()
        state.initREQ = false

        -- store initial mouse position
        if (state.last_mouseX == nil or state.last_mouseY == nil)
            and not (mouseX == nil or mouseY == nil) then

            state.last_mouseX, state.last_mouseY = mouseX, mouseY
        end
    end


    -- fade animation
    if not(state.anitype == nil) then

        if (state.anistart == nil) then
            state.anistart = now
        end

        if (now < state.anistart + (user_opts.fadeduration/1000)) then

            if (state.anitype == 'in') then --fade in
                osc_visible(true)
                state.animation = scale_value(state.anistart,
                    (state.anistart + (user_opts.fadeduration/1000)),
                    255, 0, now)
            elseif (state.anitype == 'out') then --fade out
                state.animation = scale_value(state.anistart,
                    (state.anistart + (user_opts.fadeduration/1000)),
                    0, 255, now)
            end

        else
            if (state.anitype == 'out') then
                osc_visible(false)
            end
            state.anistart = nil
            state.animation = nil
            state.anitype =  nil
        end
    else
        state.anistart = nil
        state.animation = nil
        state.anitype =  nil
    end

    --mouse show/hide area
    for k,cords in pairs(osc_param.areas['showhide']) do
        set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, 'showhide')
    end
    if osc_param.areas['showhide_wc'] then
        for k,cords in pairs(osc_param.areas['showhide_wc']) do
            set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, 'showhide_wc')
        end
    else
        set_virt_mouse_area(0, 0, 0, 0, 'showhide_wc')
    end
    do_enable_keybindings()

    --mouse input area
    local mouse_over_osc = false

    for _,cords in ipairs(osc_param.areas['input']) do
        if state.osc_visible then -- activate only when OSC is actually visible
            set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, 'input')
        end
        if state.osc_visible ~= state.input_enabled then
            if state.osc_visible then
                mp.enable_key_bindings('input')
            else
                mp.disable_key_bindings('input')
            end
            state.input_enabled = state.osc_visible
        end

        if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then
            mouse_over_osc = true
        end
    end

    if osc_param.areas['window-controls'] then
        for _,cords in ipairs(osc_param.areas['window-controls']) do
            if state.osc_visible then -- activate only when OSC is actually visible
                set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, 'window-controls')
                mp.enable_key_bindings('window-controls')
            else
                mp.disable_key_bindings('window-controls')
            end

            if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then
                mouse_over_osc = true
            end
        end
    end

    if osc_param.areas['window-controls-title'] then
        for _,cords in ipairs(osc_param.areas['window-controls-title']) do
            if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then
                mouse_over_osc = true
            end
        end
    end

    -- autohide
    if not (state.showtime == nil) and (get_hidetimeout() >= 0) then
        local timeout = state.showtime + (get_hidetimeout()/1000) - now
        if timeout <= 0 then
            if (state.active_element == nil) and not (mouse_over_osc) then
                hide_osc()
            end
        else
            -- the timer is only used to recheck the state and to possibly run
            -- the code above again
            if not state.hide_timer then
                state.hide_timer = mp.add_timeout(0, tick)
            end
            state.hide_timer.timeout = timeout
            -- re-arm
            state.hide_timer:kill()
            state.hide_timer:resume()
        end
    end


    -- actual rendering
    local ass = assdraw.ass_new()

    -- Messages
    render_message(ass)

    -- actual OSC
    if state.osc_visible then
        render_elements(ass)
    end

    -- submit
    set_osd(osc_param.playresy * osc_param.display_aspect,
            osc_param.playresy, ass.text)
end

--
-- Eventhandling
--

local function element_has_action(element, action)
    return element and element.eventresponder and
        element.eventresponder[action]
end

function process_event(source, what)
    local action = string.format('%s%s', source,
        what and ('_' .. what) or '')

    if what == 'down' or what == 'press' then

        for n = 1, #elements do

            if mouse_hit(elements[n]) and
                elements[n].eventresponder and
                (elements[n].eventresponder[source .. '_up'] or
                    elements[n].eventresponder[action]) then

                if what == 'down' then
                    state.active_element = n
                    state.active_event_source = source
                end
                -- fire the down or press event if the element has one
                if element_has_action(elements[n], action) then
                    elements[n].eventresponder[action](elements[n])
                end

            end
        end

    elseif what == 'up' then

        if elements[state.active_element] then
            local n = state.active_element

            if n == 0 then
                --click on background (does not work)
            elseif element_has_action(elements[n], action) and
                mouse_hit(elements[n]) then

                elements[n].eventresponder[action](elements[n])
            end

            --reset active element
            if element_has_action(elements[n], 'reset') then
                elements[n].eventresponder['reset'](elements[n])
            end

        end
        state.active_element = nil
        state.mouse_down_counter = 0

    elseif source == 'mouse_move' then

        state.mouse_in_window = true

        local mouseX, mouseY = get_virt_mouse_pos()
        if (user_opts.minmousemove == 0) or
            (not ((state.last_mouseX == nil) or (state.last_mouseY == nil)) and
                ((math.abs(mouseX - state.last_mouseX) >= user_opts.minmousemove)
                    or (math.abs(mouseY - state.last_mouseY) >= user_opts.minmousemove)
                )
            ) then
            show_osc()
        end
        state.last_mouseX, state.last_mouseY = mouseX, mouseY

        local n = state.active_element
        if element_has_action(elements[n], action) then
            elements[n].eventresponder[action](elements[n])
        end
        request_tick()
    end
end

function show_logo()
    local osd_w, osd_h, osd_aspect = mp.get_osd_size()
    osd_w, osd_h = 360*osd_aspect, 360
    local logo_x, logo_y = osd_w/2, osd_h/2-20
    local ass = assdraw.ass_new()
    ass:new_event()
    ass:pos(logo_x, logo_y)
    ass:append('{\\1c&H8E348D&\\3c&H0&\\3a&H60&\\blur1\\bord0.5}')
    ass:draw_start()
    ass_draw_cir_cw(ass, 0, 0, 100)
    ass:draw_stop()

    ass:new_event()
    ass:pos(logo_x, logo_y)
    ass:append('{\\1c&H632462&\\bord0}')
    ass:draw_start()
    ass_draw_cir_cw(ass, 6, -6, 75)
    ass:draw_stop()

    ass:new_event()
    ass:pos(logo_x, logo_y)
    ass:append('{\\1c&HFFFFFF&\\bord0}')
    ass:draw_start()
    ass_draw_cir_cw(ass, -4, 4, 50)
    ass:draw_stop()

    ass:new_event()
    ass:pos(logo_x, logo_y)
    ass:append('{\\1c&H632462&\\bord&}')
    ass:draw_start()
    ass:move_to(-20, -20)
    ass:line_to(23.3, 5)
    ass:line_to(-20, 30)
    ass:draw_stop()

    ass:new_event()
    ass:pos(logo_x, logo_y+110)
    ass:an(8)
    ass:append(texts.welcome)
    set_osd(osd_w, osd_h, ass.text)
end

-- called by mpv on every frame
function tick()
    if (not state.enabled) then return end

    if (state.idle) then
        show_logo()
        -- render idle message
        msg.trace('idle message')

        if state.showhide_enabled then
            mp.disable_key_bindings('showhide')
            mp.disable_key_bindings('showhide_wc')
            state.showhide_enabled = false
        end


    elseif (state.fullscreen and user_opts.showfullscreen)
        or (not state.fullscreen and user_opts.showwindowed) then

        -- render the OSC
        render()
    else
        -- Flush OSD
        set_osd(osc_param.playresy, osc_param.playresy, '')
    end

    state.tick_last_time = mp.get_time()

    if state.anitype ~= nil then
        request_tick()
    end
end

function do_enable_keybindings()
    if state.enabled then
        if not state.showhide_enabled then
            mp.enable_key_bindings('showhide', 'allow-vo-dragging+allow-hide-cursor')
            mp.enable_key_bindings('showhide_wc', 'allow-vo-dragging+allow-hide-cursor')
        end
        state.showhide_enabled = true
    end
end

function enable_osc(enable)
    state.enabled = enable
    if enable then
        do_enable_keybindings()
    else
        hide_osc() -- acts immediately when state.enabled == false
        if state.showhide_enabled then
            mp.disable_key_bindings('showhide')
            mp.disable_key_bindings('showhide_wc')
        end
        state.showhide_enabled = false
    end
end

validate_user_opts()

mp.register_event('shutdown', shutdown)
mp.register_event('start-file', request_init)
mp.observe_property('track-list', nil, request_init)
mp.observe_property('playlist', nil, request_init)

mp.register_script_message('osc-message', show_message)
mp.register_script_message('osc-chapterlist', function(dur)
    show_message(get_chapterlist(), dur)
end)
mp.register_script_message('osc-playlist', function(dur)
    show_message(get_playlist(), dur)
end)
mp.register_script_message('osc-tracklist', function(dur)
    local msg = {}
    for k,v in pairs(nicetypes) do
        table.insert(msg, get_tracklist(k))
    end
    show_message(table.concat(msg, '\n\n'), dur)
end)

mp.observe_property('fullscreen', 'bool',
    function(name, val)
        state.fullscreen = val
        request_init_resize()
    end
)
mp.observe_property('mute', 'bool',
    function(name, val)
        state.mute = val
    end
)
mp.observe_property('volume', 'number',
	function(name, val)
		state.sys_volume = val
		if user_opts.processvolume then
			state.proc_volume = val*val/100
		else
			state.proc_volume = val
		end
	end
)
mp.observe_property('border', 'bool',
    function(name, val)
        state.border = val
        request_init_resize()
    end
)
mp.observe_property('window-maximized', 'bool',
    function(name, val)
        state.maximized = val
        request_init_resize()
    end
)
mp.observe_property('idle-active', 'bool',
    function(name, val)
        state.idle = val
        request_tick()
    end
)
mp.observe_property('pause', 'bool', pause_state)
mp.observe_property('demuxer-cache-state', 'native', cache_state)
mp.observe_property('vo-configured', 'bool', function(name, val)
    request_tick()
end)
mp.observe_property('playback-time', 'number', function(name, val)
    request_tick()
end)
mp.observe_property('osd-dimensions', 'native', function(name, val)
    -- (we could use the value instead of re-querying it all the time, but then
    --  we might have to worry about property update ordering)
    request_init_resize()
end)

-- mouse show/hide bindings
mp.set_key_bindings({
    {'mouse_move',              function(e) process_event('mouse_move', nil) end},
    {'mouse_leave',             mouse_leave},
}, 'showhide', 'force')
mp.set_key_bindings({
    {'mouse_move',              function(e) process_event('mouse_move', nil) end},
    {'mouse_leave',             mouse_leave},
}, 'showhide_wc', 'force')
do_enable_keybindings()

--mouse input bindings
mp.set_key_bindings({
    {'mbtn_left',           function(e) process_event('mbtn_left', 'up') end,
                            function(e) process_event('mbtn_left', 'down')  end},
    {'mbtn_right',          function(e) process_event('mbtn_right', 'up') end,
                            function(e) process_event('mbtn_right', 'down')  end},
    {'mbtn_mid',            function(e) process_event('mbtn_mid', 'up') end,
                            function(e) process_event('mbtn_mid', 'down')  end},
    {'wheel_up',            function(e) process_event('wheel_up', 'press') end},
    {'wheel_down',          function(e) process_event('wheel_down', 'press') end},
    {'mbtn_left_dbl',       'ignore'},
    {'mbtn_right_dbl',      'ignore'},
}, 'input', 'force')
mp.enable_key_bindings('input')

mp.set_key_bindings({
    {'mbtn_left',           function(e) process_event('mbtn_left', 'up') end,
                            function(e) process_event('mbtn_left', 'down')  end},
}, 'window-controls', 'force')
mp.enable_key_bindings('window-controls')

function get_hidetimeout()
    if user_opts.visibility == 'always' then
        return -1 -- disable autohide
    end
    return user_opts.hidetimeout
end

function always_on(val)
    if state.enabled then
        if val then
            show_osc()
        else
            hide_osc()
        end
    end
end

-- mode can be auto/always/never/cycle
-- the modes only affect internal variables and not stored on its own.
function visibility_mode(mode, no_osd)
    if mode == 'auto' then
        always_on(false)
        enable_osc(true)
    elseif mode == 'always' then
        enable_osc(true)
        always_on(true)
    elseif mode == 'never' then
        enable_osc(false)
    else
        msg.warn('Ignoring unknown visibility mode \'' .. mode .. '\'')
        return
    end

    user_opts.visibility = mode

    if not no_osd and tonumber(mp.get_property('osd-level')) >= 1 then
        mp.osd_message('OSC visibility: ' .. mode)
    end

    -- Reset the input state on a mode change. The input state will be
    -- recalcuated on the next render cycle, except in 'never' mode where it
    -- will just stay disabled.
    mp.disable_key_bindings('input')
    mp.disable_key_bindings('window-controls')
    state.input_enabled = false
    request_tick()
end

visibility_mode(user_opts.visibility, true)
mp.register_script_message('osc-visibility', visibility_mode)
mp.add_key_binding(nil, 'visibility', function() visibility_mode('cycle') end)

set_virt_mouse_area(0, 0, 0, 0, 'input')
set_virt_mouse_area(0, 0, 0, 0, 'window-controls')