226 lines
6.2 KiB
Lua
226 lines
6.2 KiB
Lua
-- ███████╗██╗ ██╗██╗████████╗ ███████╗ ██████╗██████╗ ███████╗███████╗███╗ ██╗
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-- ██╔════╝╚██╗██╔╝██║╚══██╔══╝ ██╔════╝██╔════╝██╔══██╗██╔════╝██╔════╝████╗ ██║
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-- █████╗ ╚███╔╝ ██║ ██║ ███████╗██║ ██████╔╝█████╗ █████╗ ██╔██╗ ██║
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-- ██╔══╝ ██╔██╗ ██║ ██║ ╚════██║██║ ██╔══██╗██╔══╝ ██╔══╝ ██║╚██╗██║
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-- ███████╗██╔╝ ██╗██║ ██║ ███████║╚██████╗██║ ██║███████╗███████╗██║ ╚████║
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-- ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚══════╝ ╚═════╝╚═╝ ╚═╝╚══════╝╚══════╝╚═╝ ╚═══╝
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-- ===================================================================
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-- Initialization
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-- ===================================================================
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local awful = require("awful")
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local gears = require("gears")
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local wibox = require("wibox")
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local beautiful = require("beautiful")
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local clickable_container = require("widgets.clickable-container")
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local dpi = beautiful.xresources.apply_dpi
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local ICON_DIR = gears.filesystem.get_configuration_dir() .. "/icons/exit-screen/" .. beautiful.name .. "/"
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-- define module table
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local exit_screen = {}
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-- ===================================================================
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-- Appearance
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-- ===================================================================
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local icon_size = dpi(90)
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local build_button = function(icon)
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local button = wibox.widget {
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wibox.widget {
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wibox.widget {
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wibox.widget {
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image = icon,
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widget = wibox.widget.imagebox
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},
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top = dpi(16),
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bottom = dpi(16),
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left = dpi(16),
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right = dpi(16),
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widget = wibox.container.margin
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},
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shape = gears.shape.circle,
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forced_width = icon_size,
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forced_height = icon_size,
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widget = clickable_container
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},
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left = dpi(24),
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right = dpi(24),
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widget = wibox.container.margin
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}
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return button
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end
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-- ===================================================================
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-- Functionality
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-- ===================================================================
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local exit_screen_grabber
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local function suspend_command()
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exit_screen.hide()
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awful.spawn.with_shell(apps.lock .. " & systemctl suspend")
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end
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local function exit_command()
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awesome.quit()
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end
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local function lock_command()
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exit_screen.hide()
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awful.spawn.with_shell("sleep 1 && " .. apps.lock)
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end
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local function poweroff_command()
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awful.spawn.with_shell("poweroff")
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awful.keygrabber.stop(exit_screen_grabber)
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end
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local function reboot_command()
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awful.spawn.with_shell("reboot")
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awful.keygrabber.stop(exit_screen_grabber)
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end
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local poweroff = build_button(ICON_DIR .. "power.png", "Shutdown")
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poweroff:connect_signal(
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"button::release",
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function()
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poweroff_command()
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end
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)
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local reboot = build_button(ICON_DIR .. "restart.png", "Restart")
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reboot:connect_signal(
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"button::release",
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function()
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reboot_command()
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end
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)
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local suspend = build_button(ICON_DIR .. "sleep.png", "Sleep")
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suspend:connect_signal(
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"button::release",
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function()
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suspend_command()
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end
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)
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local exit = build_button(ICON_DIR .. "logout.png", "Logout")
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exit:connect_signal(
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"button::release",
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function()
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exit_command()
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end
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)
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local lock = build_button(ICON_DIR .. "lock.png", "Lock")
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lock:connect_signal(
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"button::release",
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function()
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lock_command()
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end
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)
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-- subscribe to the show_exit_screen signal
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-- show the exit screen when signal is broadcasted
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awesome.connect_signal("show_exit_screen",
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function()
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exit_screen_grabber = awful.keygrabber.run(
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function(_, key, event)
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if event == "release" then
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return
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end
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if key == "s" then
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suspend_command()
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elseif key == "e" then
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exit_command()
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elseif key == "l" then
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lock_command()
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elseif key == "p" then
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poweroff_command()
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elseif key == "r" then
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reboot_command()
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elseif key == "Escape" or key == "q" or key == "x" then
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exit_screen.hide()
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end
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end
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)
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exit_screen.widget.visible = true
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end
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)
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-- hide exit screen
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function exit_screen.hide()
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awful.keygrabber.stop(exit_screen_grabber)
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exit_screen.widget.visible = false
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end
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-- ===================================================================
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-- Create Widget
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-- ===================================================================
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local screen_geometry = awful.screen.focused().geometry
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-- Create the widget
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exit_screen.widget = wibox({
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x = screen_geometry.x,
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y = screen_geometry.y,
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visible = false,
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ontop = true,
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type = "splash",
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height = screen_geometry.height,
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width = screen_geometry.width
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})
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exit_screen.widget:buttons(
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gears.table.join(
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-- Middle click - Hide exit_screen
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awful.button({}, 2,
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function()
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exit_screen.hide()
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end
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),
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-- Right click - Hide exit_screen
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awful.button({}, 3,
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function()
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exit_screen.hide()
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end
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)
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)
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)
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-- Item placement
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exit_screen.widget:setup {
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nil,
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{
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nil,
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{
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poweroff,
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reboot,
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suspend,
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exit,
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lock,
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layout = wibox.layout.fixed.horizontal
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},
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nil,
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expand = "none",
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layout = wibox.layout.align.horizontal
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},
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nil,
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expand = "none",
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layout = wibox.layout.align.vertical
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}
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return exit_screen
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