145 lines
4.9 KiB
Lua
145 lines
4.9 KiB
Lua
-- ██████╗ █████╗ ████████╗████████╗███████╗██████╗ ██╗ ██╗
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-- ██╔══██╗██╔══██╗╚══██╔══╝╚══██╔══╝██╔════╝██╔══██╗╚██╗ ██╔╝
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-- ██████╔╝███████║ ██║ ██║ █████╗ ██████╔╝ ╚████╔╝
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-- ██╔══██╗██╔══██║ ██║ ██║ ██╔══╝ ██╔══██╗ ╚██╔╝
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-- ██████╔╝██║ ██║ ██║ ██║ ███████╗██║ ██║ ██║
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-- ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚══════╝╚═╝ ╚═╝ ╚═╝
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-------------------------------------------------
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-- Battery Widget for Awesome Window Manager
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-- Shows the battery status using the ACPI tool
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-- More details could be found here:
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-- https://github.com/streetturtle/awesome-wm-widgets/tree/master/battery-widget
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-- @author Pavel Makhov
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-- @copyright 2017 Pavel Makhov
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-------------------------------------------------
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-- ===================================================================
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-- Initialization
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-- ===================================================================
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local awful = require("awful")
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local watch = require("awful.widget.watch")
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local wibox = require("wibox")
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local clickable_container = require("widgets.clickable-container")
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local gears = require("gears")
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local dpi = require("beautiful").xresources.apply_dpi
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local PATH_TO_ICONS = os.getenv("HOME") .. "/.config/awesome/icons/battery/"
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-- ===================================================================
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-- Widget Creation
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-- ===================================================================
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local widget = wibox.widget {
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{
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id = "icon",
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widget = wibox.widget.imagebox,
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resize = true
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},
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layout = wibox.layout.fixed.horizontal
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}
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local widget_button = clickable_container(wibox.container.margin(widget, dpi(7), dpi(7), dpi(7), dpi(7)))
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widget_button:buttons(
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gears.table.join(
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awful.button({}, 1, nil,
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function()
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awful.spawn(apps.power_manager)
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end
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)
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)
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)
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-- Alternative to naughty.notify - tooltip. You can compare both and choose the preferred one
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local battery_popup = awful.tooltip({
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objects = {widget_button},
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mode = "outside",
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align = "left",
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referred_positions = {"right", "left", "top", "bottom"}
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})
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local function show_battery_warning()
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naughty.notify {
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icon = PATH_TO_ICONS .. "battery-alert.svg",
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icon_size = dpi(48),
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text = "Huston, we have a problem",
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title = "Battery is dying",
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timeout = 5,
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hover_timeout = 0.5,
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position = "top_right",
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bg = "#d32f2f",
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fg = "#EEE9EF",
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width = 248
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}
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end
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local last_battery_check = os.time()
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watch("acpi -i", 1,
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function(_, stdout)
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local battery_info = {}
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local capacities = {}
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for s in stdout:gmatch("[^\r\n]+") do
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local status, charge_str, time = string.match(s, ".+: (%a+), (%d?%d?%d)%%,?.*")
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if status ~= nil then
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table.insert(battery_info, {status = status, charge = tonumber(charge_str)})
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else
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local cap_str = string.match(s, ".+:.+last full capacity (%d+)")
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table.insert(capacities, tonumber(cap_str))
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end
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end
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local capacity = 0
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for _, cap in ipairs(capacities) do
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capacity = capacity + cap
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end
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local charge = 0
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local status
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for i, batt in ipairs(battery_info) do
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if batt.charge >= charge then
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status = batt.status -- use most charged battery status
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-- this is arbitrary, and maybe another metric should be used
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end
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charge = charge + batt.charge * capacities[i]
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end
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charge = charge / capacity
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if (charge >= 0 and charge < 15) then
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if status ~= "Charging" and os.difftime(os.time(), last_battery_check) > 300 then
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-- if 5 minutes have elapsed since the last warning
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last_battery_check = time()
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show_battery_warning()
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end
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end
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local battery_icon_name = "battery"
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if status == "Charging" or status == "Full" then
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battery_icon_name = battery_icon_name .. "-charging"
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end
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local rounded_charge = math.floor(charge / 10) * 10
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if (rounded_charge == 0) then
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battery_icon_name = battery_icon_name .. "-outline"
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elseif (rounded_charge ~= 100) then
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battery_icon_name = battery_icon_name .. "-" .. rounded_charge
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end
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widget.icon:set_image(PATH_TO_ICONS .. battery_icon_name .. ".svg")
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-- Update popup text
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battery_popup.text = string.gsub(stdout, "\n$", "")
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collectgarbage("collect")
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end,
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widget
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)
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return widget_button
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